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Resident Evil 3: Nemesis

Guns against the monsters:
Zombie:
The shotgun and the magnum are best to kill zombies. Not so good with 
the handgun which takes about 8 bullets to kill them. 

Dog:
Use either your shotgun or magnum. Best not to use your handgun. 

Crow:
The best gun for a crow is a hand gun with one shot and it will die. 

Drain Demios:
The best guns are the shotgun, magnum and grenade launcher if found. 

Spider:
Use your shotgun, magnum and grenade launcher. 

Hunter:
The best guns are the Assault Rifle, Grenade launcher. Not so good with 
the shotgun if you use it you will need health spray. 

Grave Digger:
The best is acid rounds, freezer rounds maybe flame rounds if you have 
the shotgun or The Assault Rifle bring lots of herbs. 

Slugs:
You meet these in the Hospital but the best gun is the handgun. 

Nemesis:
Assault Rifle is good but bring health sprays. Magnum not so good but 
only if he is weak, shotgun not so good same with the Magnum, 
handgun never good against Nemesis or you will meet hell, Flame rounds 
extremely good against Nemesis, Acid rounds alright, Freezer rounds 
good and the Rocket launcher is good for the Last mutation of Nemesis 
until you get him into the bullets of the railgun to blow him.

Places where you will meet the monsters: 

Zombies:
The zombie is one of the easiest monsters in the game you will meet 
them everywhere 

Dogs:
Dogs theres things are a pest they never give up and you'll basicly meet 
them in a fewer places 

Drain Deimos:
Drain Deimos you will meet them in the places with the crate you shoot 
down and the elevator that is missing and in the Clock Tower 

Crow:
Crow you will meetin the parking lot where they burst out the windows 
of the bus and by the The city hall when they burst through the 
windows sometimes they are dogs. Also in the Clock Tower. 

Hunters:
Hunters you will meet them everywhere in the Hospital and some in the 
park. 

Slugs:
These slugs are so annoying they tend to suck out your blood and 
always jumps at you yuo'll meet them in the Hospital in the room where 
you get the password from the doctor and in the sewers. 

Spiders:
The Spiders you will meet in the Clock Tower and in the Sewers. 

Grave Digger:
The Grave digger is one of the hardest monsters but make sure you 
have the acid rounds, you'll meet the monster when you go back to the 
cable car when the floor caves in and you must kill him in the Grave yard 
but it should be easy just lure him into the water where he will fry but 
not neccesarely to shoot the Lamp.

Medical locker combination:
To get the combination to the medical locker in the hospital, go to the 
room next to that room. Check the dead body in the corner to find one of 
the following combinations: "513", "101", "498", or "517". 

Magnum:
Go directly to the Evidence Room in the Police Station. Go to the number-
based lock with the S.T.A.R.S Emblem Key. Use one of the following 
three passwords: "0131", "4011", or "4312". You will receive the 
Emblem Key. Go to the locker in the S.T.A.R.S Office. Open the locker to 
get a Magnum. 

Water combination code:
At the water sample machine near the dead factory, enter "1 Right" for 
A, "3 Right" for B, and "4 Left" for C. That should unlock half of the lock 
to the door next to the elevator. 

Music Box code:
One of the codes for the music box in the top or the tower is Down, Up, 
Up, Down, Down, Up. 

Run on one foot:
When running, quickly and repeatedly tap Square. Jill will run on one 
foot, and her other foot will never touch the ground. 

Saving Ammo:
In the begining Brad will get attack by a zombie in the BAR. He will throw 
him and the zombie will come back at him. Jill will run over, You will take 
control. DON'T help brad kill the zombie. You will save 5 to 7 shots if you 
don't shoot. That is where you save ammo. 

Jill's diary:
To get Jill's Diary (a file), collect all thirty files in the game in order. Then 
the first file (Instructions Manual, blue) will become Jill's Diary. 

Barry Burton ending:
The only way to see Barry is if ending B is unlocked. To get this ending 
the following two points must be done: 

The Trolley: Jump out the window:
Fighting Nemesis Type B on the bridge: Jump off. 
After the jump off decision, the final area of the game will take a 
somewhat different path. You will have to fight off Nicholai in a chopper. 
It is recommended that you bring a Magnum and Grenade Launcher (or 
Rocket Launcher if it has been found). You can also choose to negotiate 
with him. 

Enhanced Weapons/Ammo:
When creating ammo with the reloading tool, save enough gunpowder to 
mix up the same type of ammo eight times. On the eighth time, the game 
will prompt "Do you want to create the enhanced ammo?". Select "Yes". 
This ammo is more powerful, may have slightly different effects, and 
once loaded into a weapon will change it into an "enhanced weapon". 
Once you have loaded a weapon with enhanced ammo, do not reload it 
with regular ammo. You can only create two types of enhanced ammo: 
9mm handgun bullets and shot gun shells. Also, do not combine 
enhanced ammo with regular ammo. 

Make your own shotgun:
In order to make a shotgun you must have gunpowder BBB, grenade 
rounds, and the mixing tool. Mix gunpowder BBB with the grenade 
rounds to make shotgun parts. Next, mix the shotgun parts with the 
mixing tool to make the shotgun. 

The three jewels in the clock tower:
When you enter the room in the clock tower with the three statues 
holding trays, take the obsidian, crystal, and amber jewels from them. 
There are three clocks on the wall besides the two dead bodies. Going 
from left to right, place the amber jewel in the first tray, the obsidian 
jewel in the middle tray, and the crystal jewel in the third tray. The middle 
clock will open and you will get a gold gear. Combine it with the silver 
gear and place it in the slot on the third floor. 

Easiest way to get all epilogues:
first complete the game as quickly as possible don't fight the nemesis 
just RUN for the exit once you have completed it you will get an epilogue 
two or three costume and more importantly the mercenaries game then 
use mihail to get unilimted ammo assault rifle and the rocket 
launcher.now have some fun and just work your way through with that 
lot you can kill the nemesis in two hits (anyone of his mutations apart 
from the last one!!!!) then it will tak time but it will be extremly easy.

Mercenary Mode:
Beat the game once and you'll get mercenary mode. 

Explosive stuff:
During the game you will see sticks of dynomite strapped to the 
walls, or oil drums lying around. Usually there are a lot of 
monsters by them. When you see them, press L2 and X and it will 
aim to the objects and blow it and all of the monsters around it 
into bits. Just don't get too close to the explosive, or you 
will blow up. 

Boutique Key:
Beat the game once on either difficulty and after the credits, 
you will get a key for the boutique in the first street in the 
beginning of the game. When you go inside you can change your 
clothes to Regina's from Dino Crisis, or Jill's blue clothes 
from the first game.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0-9 Main

© Intro. HB 2001. All rights reserved.